![]() In between each segment of the campaign you’re put into an Intermission setting where you can pick out new troops and upgrade ones you’ve had live through the encounter. The Campaign mode is more or less the story mode and represents the bulk of this game. In Missions, like in the Campaign mode if your main Hero bites the big one the show is over. Missions aren’t necessarily easy, and even on the easy setting mistakes can really mess you up. ![]() You get different sets of Heroes in your armies and can play as the three different races available in these missions, depending on the goals. Each of these missions has its own back story and its own unique map, all set somewhere in time in the Elven Legacy world. ![]() There are three difficulty levels, and trust me, it gets harder as you move up the difficulty level. Missions are stand-alone maps with pre-set troops and layouts against a pre-set group of foes. You’ve got two single player modes in this. The options appear to be decent but I can’t vouch for it’s online ease of use. There is a hot seat option which was decent, but when do people really like to cluster around a single computer to play a game. Let’s see how Elven Legacy stacks up.īear in mind, playing this pre-release that I haven’t really gotten a chance to mess with the multi-player in this game yet. I like a little bit more strategy in my strategy game. A turn-based fantasy strategy with the Elven race as the protagonist? Sign me up! I prefer a good turn based game to real-time strategy, mainly because the RTS turns into a click fest and who can micro-manage the best and even with different themes, they all play the same.
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